DirectX+HLSL/Graphics/Compute All-in-One is a comprehensive guide that explores the fascinating world of DirectX, DirectX 12, HLSL. Written by experts in the field, this book provides valuable insights and practical knowledge for both beginners and advanced readers.
DirectX+HLSL/Graphics/Compute All-in-One is a groundbreaking work that delves deep into the subject of DirectX. The authors present complex concepts in an accessible manner, making this book suitable for readers at all levels of expertise.
This book is perfect for anyone interested in DirectX, DirectX 12, HLSL. Whether you're a student, professional, or enthusiast, you'll find valuable information that can be applied immediately.
I purchased DirectX+HLSL/Graphics/Compute All-in-One based on a friend's recommendation, and I'm so glad I did. The insights on HLSL have transformed how I approach my projects. It's rare to find a book that's both informative and enjoyable to read.
My rating: 4 out of 5 stars
What sets DirectX+HLSL/Graphics/Compute All-in-One apart is the author's ability to make Rendering approachable without oversimplifying. The exercises and examples are practical and immediately applicable. I've already seen improvements in my work thanks to this book.
My rating: 5 out of 5 stars
I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Ray Tracing.
I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Shader Development.
DirectX+HLSL/Graphics/Compute All-in-One is the perfect blend of theory and practice. The author does an excellent job of explaining complex concepts in simple terms. I particularly enjoyed the case studies related to Graphics Pipeline. A fantastic resource!
My rating: 3 out of 5 stars
I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Compute Shaders.
I was skeptical at first, but DirectX+HLSL/Graphics/Compute All-in-One exceeded all my expectations. The author's expertise shines through on every page, especially when discussing Rendering. It's clear, concise, and packed with valuable insights.
My rating: 3 out of 5 stars
I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on DirectX 12.
I was skeptical at first, but DirectX+HLSL/Graphics/Compute All-in-One exceeded all my expectations. The author's expertise shines through on every page, especially when discussing DirectX. It's clear, concise, and packed with valuable insights.
My rating: 5 out of 5 stars
I've read many books on this subject, but DirectX+HLSL/Graphics/Compute All-in-One stands out from the rest. The practical advice and actionable tips are worth their weight in gold. The section on GPU Programming alone is worth the price of the book.
My rating: 4 out of 5 stars
As a beginner in this field, I found DirectX+HLSL/Graphics/Compute All-in-One to be incredibly helpful. The learning curve was just right, and I never felt overwhelmed. The chapters on Rendering were particularly well-structured. Highly recommended for newcomers!
My rating: 4 out of 5 stars
A renowned expert in DirectX 12 with over 22 years of experience. They have published numerous papers and books on the subject and are a frequent speaker at international conferences.
View All Books by This Author
Zoe Allen
I purchased DirectX+HLSL/Graphics/Compute All-in-One based on a friend's recommendation, and I'm so glad I did. The insights on Optimization have transformed how I approach my projects. It's rare to find a book that's both informative and enjoyable to read.
My rating: 3 out of 5 stars
Evelyn Flores
I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on HLSL.