DirectX+HLSL/Graphics/Compute All-in-One

DirectX+HLSL/Graphics/Compute All-in-One

4.7 out of 5 | 805 ratings
DirectX DirectX 12 HLSL GPU Programming Graphics Pipeline Ray Tracing Compute Shaders Game Development Rendering Optimization Shader Development
About This Book

DirectX+HLSL/Graphics/Compute All-in-One is a comprehensive guide that explores the fascinating world of DirectX, DirectX 12, HLSL. Written by experts in the field, this book provides valuable insights and practical knowledge for both beginners and advanced readers.

  • ISBN: 9798289659729
  • Publication Date: June 25, 2025
  • Categories: Computer Graphics, Game Development, Programming, Software Development, GPU Computing
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Book Description

DirectX+HLSL/Graphics/Compute All-in-One is a groundbreaking work that delves deep into the subject of DirectX. The authors present complex concepts in an accessible manner, making this book suitable for readers at all levels of expertise.

Key Features:
  • Comprehensive coverage of Graphics Pipeline and related topics
  • Practical examples and real-world applications
  • Step-by-step guides for implementing techniques
  • Insights from industry experts and practitioners
  • Exercises and challenges to test your understanding
Who Should Read This Book?

This book is perfect for anyone interested in DirectX, DirectX 12, HLSL. Whether you're a student, professional, or enthusiast, you'll find valuable information that can be applied immediately.

Customer Reviews
4.5 out of 5
41 global ratings
Zoe Allen
Zoe Allen
March 9, 2025

I purchased DirectX+HLSL/Graphics/Compute All-in-One based on a friend's recommendation, and I'm so glad I did. The insights on Optimization have transformed how I approach my projects. It's rare to find a book that's both informative and enjoyable to read.

My rating: 3 out of 5 stars

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Evelyn Flores
Evelyn Flores
March 15, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on HLSL.

Ava Martinez
Ava Martinez
March 29, 2025

I purchased DirectX+HLSL/Graphics/Compute All-in-One based on a friend's recommendation, and I'm so glad I did. The insights on HLSL have transformed how I approach my projects. It's rare to find a book that's both informative and enjoyable to read.

My rating: 4 out of 5 stars

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Daniel Williams
Daniel Williams
July 21, 2025

What sets DirectX+HLSL/Graphics/Compute All-in-One apart is the author's ability to make Rendering approachable without oversimplifying. The exercises and examples are practical and immediately applicable. I've already seen improvements in my work thanks to this book.

My rating: 5 out of 5 stars

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Scarlett Hernandez
Scarlett Hernandez
July 28, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Ray Tracing.

Jack Wilson
Jack Wilson
August 4, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Shader Development.

Luna Robinson
Luna Robinson
August 20, 2025

DirectX+HLSL/Graphics/Compute All-in-One is the perfect blend of theory and practice. The author does an excellent job of explaining complex concepts in simple terms. I particularly enjoyed the case studies related to Graphics Pipeline. A fantastic resource!

My rating: 3 out of 5 stars

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Sophia Anderson
Sophia Anderson
August 28, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Compute Shaders.

Zoe Allen
Zoe Allen
April 27, 2025

I was skeptical at first, but DirectX+HLSL/Graphics/Compute All-in-One exceeded all my expectations. The author's expertise shines through on every page, especially when discussing Rendering. It's clear, concise, and packed with valuable insights.

My rating: 3 out of 5 stars

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Ava Johnson
Ava Johnson
April 30, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on DirectX 12.

Discussion Forum
William Miller
William Miller
November 24, 2025

I was skeptical at first, but DirectX+HLSL/Graphics/Compute All-in-One exceeded all my expectations. The author's expertise shines through on every page, especially when discussing DirectX. It's clear, concise, and packed with valuable insights.

My rating: 5 out of 5 stars

Sophia Miller
Sophia Miller
March 27, 2025

I've read many books on this subject, but DirectX+HLSL/Graphics/Compute All-in-One stands out from the rest. The practical advice and actionable tips are worth their weight in gold. The section on GPU Programming alone is worth the price of the book.

My rating: 4 out of 5 stars

Noah Wright
Noah Wright
April 14, 2025

As a beginner in this field, I found DirectX+HLSL/Graphics/Compute All-in-One to be incredibly helpful. The learning curve was just right, and I never felt overwhelmed. The chapters on Rendering were particularly well-structured. Highly recommended for newcomers!

My rating: 4 out of 5 stars

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About the Author
Author
Author

A renowned expert in DirectX 12 with over 22 years of experience. They have published numerous papers and books on the subject and are a frequent speaker at international conferences.

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